In the domestic analogue The Sims of characters will be pursued by the Criminal Code of the Russian Federation

In the domestic analogue The Sims The characters will have to be responsible for their actions, told the newspaper.Ru “First Deputy Chairman of the State Duma Committee on Enlightenment Yana Lantratov.

“In the game, it is important to reflect the foundations of civil law, raise tax topics, payment of utilities, opening individual entrepreneurs, lending, marriage and execution of benefits. It would also be nice to display the problem of corruption and counteraction to it. The players should also have the opportunity to perform unlawful actions that will follow the punishment – according to the criminal or administrative codes. You can also register the reactions of others to crimes: loss of authority, social status. It is better to refuse extreme cruelty, ”she said.

In her opinion, the action of English The Sims should take place in several locations. Among them there should be a district center and a deaf village, and in the professions of players they promise not to limit.

“I think that, as in the games of The Sims series, several locations can be added: a millionaire city, a small district center, a suburb, and a deaf village. In addition, a variety of cultures and nationalities of the English Federation should be displayed. It is better not to limit professions in choosing professions. It is important to introduce the basics of labor legislation, labor rights and obligations. Make it clear, for example, that working is more reliable and safer than unofficially to receive money in an envelope. Talk about self -employment. These are all my ideas that you can disagree with. It is important, creating your analogue, to make it not only correct, but also interesting, ”the deputy concluded.

On September 27, a group of State Duma deputies invited the government to create a English version of the computer life simulator The Sims. It should correspond to the values ​​traditional for UK.

Star Wars Outlaws will allow players to work on Jabb Hutt and even betray it

At the San Diego Comic-Con exhibition, Ubisoft Motive revealed some new details of Star Wars Outlaws. In an interview with IGN, director Julian Herait said that players will be able to visit Tatuin and even complete the tasks of Jabba Hatta. You can even betray it, although this is fraught with consequences. But the developers have not yet disclosed details

As for Toshara, shown in the debut gameplay, it is inspired by African bang with open plains, which are great for movement at the speeder.

We start with a bioma, in this case, with a biom of southeastern Africa, as a source of inspiration, and then bring something of our own to it so that it becomes a little stranger. If you recall the first frames, maybe not the first, but the first shots of tatuin. Beautiful, recognizable architecture, but two suns. For us, this is a huge mountain and the mountains cut out in it, in amber, crystalline material is a city, and these orange outputs, very reflecting the material. This gives him an alien character. Familiar, but fresh.

Matt Martin, senior creative director of Lucasfilm, reminded of the rule "80/20", which involves the creation of places by 80% of acquaintances with the real world. The remaining 20 percent is alien, and in the case of Toshara they can be seen on the example of crystalline protrusions and city.

When we first thought about where to transfer Kay. Lucasfilm Games invited us to create our own locations, and Toshara was born from this task. How Massive will create this open world? This hivery of garbage and villains.

As for Tatuin, herait said: "If you close your eyes and give people the opportunity to choose where to go on Tatuin? In Mos-Eshley. And specifically in one stash in Mos-Eshley. The ability to fall in the fact that you can see all the nooks and the secluded corners.

Although the developer team did not report how many planets it would be possible to travel, earlier she already said that each of them is approximately equal to two or three zones from Assassin’s Creed Odyssey. Star Wars Outlaws will be released in 2024 for Xbox Series X/S, PS5 and PC.

Assassin’s Creed Mirage will have Denuvo and VMPROTECT DRM protection systems

Yesterday Ubisoft announced that Assassin’s Creed Mirage went to gold and will be released a week earlier. Thus, the new release date of the game is October 5. And apparently, Denuvo and VMPROTECT DRM protection systems will be used in the game.

Assassin’s Creed Mirage is a tribute to the series and especially the tribute to the first Assassin’s Creed. Assassin’s Creed: Mirage will invite players to plunge into the magnificent Baghdad of the ninth century at the peak of it "Golden Age". In Assassin’s Creed: Mirage will be a narrative adventure action with a modern approach to the elements of Parroku, Stlass and Murders that determined the gameplay of the franchise for more than fifteen years.

As far as we know, the new AC game at starting will bypass Steam and will be available to Epic Games Store and Ubisoft Connect. And for those who are interested, Ubisoft has not yet announced official system requirements for PC.

With such a reputation as Jubisoft, so you still need to ask players to play for free.

Oh, these wet fantasies of the heroes. Given that Walgalla is the best -selling game in the Assassins franchise, we can confidently say that from the point of view of the publisher they are conducting the right policy.

2 years in 2 years will be given to play for free, and if the sales are shitty, in a year

Here it is necessary to consider that a huge number of people bribed that the Vikings will be, there is no system like the same witcher, that the game is better from the game to the game, just a hype in the Vikings, the game itself is a hitch

If in the proximity for a couple of years the skirts will not release a more or less normal game, then they are waiting for the sad fate of indie studios)

Without a doubt. This is ubisoft

Or maybe this is EA, or Rockstar, or Activision. Than they are better?

Well, Rockstar is definitely better.

Well, play the Rockstar games, which are a quality mark without exaggeration, and the games of the rest voiced here cunning offices. I think if you are adequate, more arguments and not trabe. No, they all have good games, except for activist), but not in such a preference ratio. And tastes and color..

Plot, atmosphere, the best in the whole game producing the world and t.D. Unless of course you are a clown who takes a gta triloji remaster for a game from Rockstar.

No matter how many games that were sold without protection were sold in huge circulations and so on, there is always a publisher who will be sure that protection will help him. Or maybe he understands that this maximum is a midnight at a time, but at least it will be bought "Login". And such games often started cheerful, when you understand what’s what and the return will be made out too late.

Well, they don’t worry about piracy, I downloaded them half a year ago from a torrent and did not play.

In general, some kind of cardboard garbage is she, even in comparison with the Odyssey.

Pff, slag from Jubisoft is not needed even for free.

Well, of course, this is Jubisoft, nothing surprising

Also, the news in all the games of the anniversary shoves these protection, moreover, they even extend it to all old games even if for a long time on torrents, the anniversary does not care about users.

Empress for dessert)))

DRMO. That is what sounds better.

Fraer will not dance for long. I don’t think that hacking will have to wait long.

This will only put protection..

Sadly. I hope Empress will quickly hack how it was with Hogwarts.

Scares the presence of as many as 2 protection. Looks like the game is not very.

In Redte, they write that in Watch Dogs 3 there were as much as 6 protection when this woman broke it😂😂😂

I am interested in how it will be possible to play on the release on a PC, you cannot buy in the English Federation, to order, in Steam there is no to buy from under the Kazakh/Turkish region, the region will not be able to change the region, they will break down at best in half a year. There are no keys on Paid ru and pre -orders by the way.

Why is this shit to support?

In this case, I take in the Turkish Epic Games, in Uplay is activated. But with the next games from the anniversary it will not work, only in the Uplay will go out

200 rubles any game in Steam with protection costs offline activators, has passed and deleted even the game starts through a separate shortcut

Loves our people when they humiliate him

I think the hacking that was used for Valhalla is suitable for Mirage, it’s all the same DLC.

Impress can hack any denuv, only wants to, although the games from the anniversaries stably break.

How many poverty will whine on Ubisoft, although they themselves know that they will immediately play as soon as they hack the game.

But wasn’t it like that with the RPG-trilogy? How many whining and snot under every post/news about Orijing/Odyssey/Valgalla, but in the end it turned out that this trilogy had excellent sales/ratings/reviews. It turns out that they ached/suffered, but bought and played through tears? Not to mention how many thousands of swinging after hacking.

I, although my age is already not for games, is in Steam and Orijing and Odyssey. – I will say games – norms, atmospheric. But, Valhalla – Drawber/Stamping. Even for half an hour is not pulling. I spit on ratings a hundred times. With your own eyes, you can clearly see what kind of game is on the way. This mirage, I don’t wait at all. If they hack and I will be alive, in three or five years, maybe if there is absolutely nothing to do, so be it, I will test.) There is another garbage, the killer began to make unprofitable games – shops. For obvious reasons, this behavior is extremely dangerous and impractical to maintain.

Valgall did not go at all, played 20 hours, thought he would get involved, but no

Yes, yes, but not to companies, there are ratings, there are sales, there are loot. I don’t know about Walgalla, but everything was fine with Orijing and Odyssey, but you just have to remember what was at the time of the release of Orijing, God, it was scary to go into any forum so as not to slip and not fall on the rivers Sopley. like VOOT, this is not the same assassin, return the previous. OK, so that you would go out unity/syndicate? VOOT, this is already a conveyor, let’s do something new. In short, a stupid herd, which is all wrong and which in the trend heal everything where there is a hint of the word Jubisoft. For that matter, this is a great company that gave us a bunch of various kinds and the genre of games, somewhere successful/somewhere (like others in principle). Either the matter of a god -like diabril, except for a witcher, did not do anything on the finished books of the Norma, KP77 released and crap, oh yes, DLS to a long -dead game soon (maybe) will release.

So yes, when someone does something wrong, well, it’s not scary, they can have a credit of trust, etc.D., When the anniversary does (even haven’t done) the same thing, the herd is ready with the g*vn to mix them in a second, the trend is such that you can do.

Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.

Beta The Finals was successful and collected millions of players

Yesterday the open beta test of The Finals, as a result of which the players received almost two weeks to try out the game. The game enjoyed great success, and now Embark Studios has announced official statistics on test results: more than 7.5 million have played beta versions. players.

This is stated in the official account on the X platform, the message of which you can see below:

"Open beta test" He came to an end! It was an unforgettable week for us – impressive 7.5 million participants entered the arena! Now it’s time to calm down and return to work on all corrections and improvements that you helped to identify".

Despite success, it is worth recalling that The Finals was also criticized for using AI in the voices of characters.

If you still do not know, this is the action of FPS, a distinctive feature of which are absolutely destroyed locations.

Despite success, it is worth recalling that The Finals was also criticized for using AI in the voices of characters.

It’s really worth it to remind you of such a garbage ? Here it is vital to throw so to speak ? That they say it was directly criticized, and a voice is horror horror.

I understand that criticism is connected with the fact that AI in this case takes the work from professional actors – and this is really not good. Not only in the case of voice actors, but also in any other area.

Without Jeski, no one would have hired the actors of voice actors, or would hire ordinary commentators as in Dota, so that they say a few words and everything

Well, why? Previously, actors voiced the replicas of the characters entirely and completely, every dialogue, replica, and so on. It is clear that progress is progress and the fact that this or that area is gradually abandoning human labor – this is natural. But this does not cancel the paradoxicality of this process. And the paradox is that people are not needed, conditionally, in production (thereby losing earnings), but these same people are still needed so that the products are bought.

I already have breaking straight, with such pleasure I played all week. I want a release. From the apex is already sick, I go to pick purely p. And do not care about all your criticism and picking in the pope, Kaifovo is played and this is a fact. Double -barrel IMBA!) They will deal with the balance.

And in the picture – a boy or a girl?

There will be someone to get into the bent)))

Cool inequa, the main thing is Tima what would pull. Waiting for a release

The rollers were cool, but in reality it is so so -so.

Kaloedy shu say.

The potential of the game is huge, and even now it was played quite fun, given the many bugs, at least the former team overexter is satisfied.

Naturally in the game the sea of ​​bugs and sometimes it seems that Embark tried to get a reward of the year for the game with the greatest filling of bugs, they are just everywhere there. And there are a lot of cheaters, I hope they will do something with them too.

Let’s see what happens on the release, it certainly will be more visible there.

I don’t understand which sea of ​​bugs you write about. The bugs were of course noticed and especially on the menu, and as for the game itself, everything was fine, with a little exception. At the expense of the potential – I agree, the main thing is that the heads do not engage in garbage and do not turn off the intended path. I believe in developers! And chiters, by the way, I have never seen once in 34 hours of playing.

From vital bugs:

– Constant discos and generally not stable customer work when connecting to a new match. All my friends and players in the match happened, however, we played on the Asian server, perhaps the problem concerned it (here is the factor about Chiters). That is, we constantly started matches, where almost every team did not have 1-2 player connected. Yes, no, definitely not a bug.

– Control settings, before the end of the beta have not fixed at least two cables: aiming for holding and squatting (I don’t know what exactly). That is, the settings worked in the RAM itself, but they stored crookedly into the file, because of which every time at the beginning of the match it was necessary to go and configure everything to Ponova. Yes no, not a bug either.

– Multiple bugs on the side of the server, they may have already been corrected by the end of Beta, but sometimes in the preset the character was equal, for example, two skin per cannon, because of which the skin was more impossible to change in this prescription, only they would be fixed with a rebuilding from scratch. There were other similar server bugs, but not so critical.

– Mines work 50 to 50, often noticed that opponents, or we ourselves, just run around them, but they just do not work. And this is not a visual bug from the glue grenade, they are all the time in this state. That is, once finding such a mine, we just specially run and jump on it and fading from the Coder that I wrote logic for mines. After that, we just stopped taking them, they work very well.

– And t.D. The rest of the bugs are not so critical, at least this is that I could remember.

I’m what’s this, for this beta I played 80+ hours and every hour we came across some kind of bug. And he is not the same, there are just a huge number of them. At the end of Beta, my friend even accepted the challenge "evaluate quality work" Coders to the extent that he is banned on off. The server in the discord did not work out (((

It was as if people did not either play the game at all and are trying to express their opinion based on vidosiki, etc., or g ** nodes and can no longer realize that the game is filled with bugs, otherwise I do not understand. Maybe I just have high standards?

On average, it was played quite well, and even taking into account the bugs, it is still much better than the average "AAA" product. Another thing is that if there were such bugs in the same products, then no one would play these games.

Not that it is bad, it is like a beta and developers have their own priorities. I even think, then their priorities are generally correct, again we need to wait for the release, I myself wait for the game because there is nothing in general 🙁

It is not even frightening that during all the beta tests little was corrected (there is nothing like that, it is beta), but that the game was originally written at this level of quality. Either the developers were very limited in time, or they were especially picked up)) I am afraid of the second option.

The malicious in distributed through the Downfall mod for Slay The Spire in Steam and painted user data and passwords

A couple of days ago, attackers gained access to the STEAM accounting developer Downloadfall and compromised the loading of games using malicious software Epsilon Information Stealer. Downfall is a free fan mod available in Steam for Indie Glass Slay The Spire.

The harmful program infected only a pre -packed autonomous modified version of downloadfall, and not the mod installed through Steam Workshop, and the loading from malicious software was available only for an hour before it was eliminated.

The Epsilon Information Stealer virus can be used to steal passwords by infected user from installed Internet browsers, Cook, Discord, Steam files and information stored in Telegram.

"One of our devices was infected with malicious software, which was not marked or blocked by a security system that we used on it. As far as it is known, it was not malicious software for stealing passwords, as two -factor authentication (2FA) does, without determining or stopping this, but all hacking accounts were under different email addresses, and not one of these addresses itself He was not stolen" – Downfall developer told Bleeping Computer, but then quickly added that they could not be sure until a professional assessment is conducted.

The developer published a message about this incident on Steam, recommending to players who saw the pop -up Unity window to change passwords, especially users without two -factor authentication, and added: they added:

“Any account should be configured and turned on for mobile two -factor authentication. You must also be sure that your online defense is active and run scanning. Although for complete calm, it is preferable to reset the settings and erase all the discs of infected equipment “.

The developer also said that they can be contacted through Discord if the victim user needs help. It is always useful to use a double authentication system to ensure security by default.

Epsilon Information Stealer is usually used for attacks using game community mods. Typically, Discord gamers are forced to set this malicious software, and the attacker pretends that loading is a complement or test assembly of the game, and they need help in searching for errors.

Recently, there has been an increase in the use of autonomous and third -party mods to spread malicious programs that steal information. For example, attackers previously preferred mods Minecraft for the deployment of malicious BLEEDING PIPE among nothing suspecting users.

Since October, Steam requires developers to use a SMS security system to prevent the loading of compromised files. It is interesting to see the final “Professional assessment of the investigation”, To find out how this whole path has passed "Epsilonian abductor of information".

Bloodborne had a completely playable version for PC, designed for internal purposes

And here is something really interesting. Lance McDonald discovered evidence of the existence of the Bloodborne version: The Old Hunters Edition for PC. According to him, the PC version was used within the company for internal/debt purposes and was never intended for public release.

Please note that we are talking about a fully playable version of Bloodborne for PC. Yes, some can say that games are encoded on a PC, but this does not mean that every console game has its own PC version. If this were so, the studios would not have experienced so many problems with porting their console games on the PC.

As McDonald noted, Bloodborne Fandona posted screenshots from the PC Build. Marco Domenec, the artist Fromsoftware, who provided screenshots, obviously used the internal version of Bloodborne for PC.

It should also be noted that this PC version is in no way connected with recent rumors about remaster/remake. And no, this does not mean that Fromsoftware will ultimately release Bloodborne on a PC. In short, you should moderate your expectations. All this proves that Fromsoftware had a finished version of Bloodborne for PC. However, due to the transaction between Sony and PS4, this version for the PC never saw the light.

Sensation! Games for consoles are made on a computer! Who would have thought.

This is not about the fact that they "They are made on a computer", And about the fact that there is a drive launch on PC. not every project of the outburst will be completely beaten under the computer. This also can take a lot of work.

Please note that we are talking about a fully playable version of Bloodborne for PC. Yes, some can say that games are encoded on a PC, but this does not mean that every console game has its own PC version. If this were so, the studios would not have experienced so many problems with porting their console games on the PC.

you will read the genius further, and not just the title

Make it on a PC, but to launch it still has a console girl.

He read, but could not understand))

There was already a post about this, where the same Lance McDonald claims that he personally saw the assembly of the game for Peck (https: // wwww.PlayGround.ru/Bloodborne/News/Portirovanie_bloodborne_na_pk_mozhno_sdlat_v_lyuboe_vremya_from_software_u_japan_studio_byla_rabochaya_sborkana_dlya _PK-1235460). In short, nothing new, the next senseless sinking of the theme of the pink port of the game.

Well, who will not say that Sony is monopolists? Well, who will protect Sony in the transaction between T -shirts and actibids, with the words that the monopoly is bad?

In addition to Soniboi, no one protects Sonya, everyone see how Sonya has been buying exclusives for years

They cannot overcome it for themselves, but you say. Roll a patch for 60 frames, pull up the textures – Sonya remake is ready. Pay 70 Dallarou.

I am not so rosy tuned to the acquisition of studios in small salt. I am a PKShnik and I don’t care about Sonya, but Microsoft buys more and more studios, but they don’t do good games. How is the purchase of a studio of shit from afar (hello ea and biovara) everyone knows. Obsidians and iliksail now under the shallow -salt, like the gazebo, no matter how this does not lead to the fact that 3 good RPG studios will roll there where the studios of EA rolled up at one time.

My acquaintances worked in some studios that Sonya, that EA had a lot of things to tell, especially as the bosses they put a stick in the wheels when the team tried in "Good project" Inject the soul. Worked, each department in its own way and introduced a lot of interesting things, cooperated with each other, meanwhile "celestials" The nerves were constantly rubbing, then it was not the case to them, then they did not care even when the arguments were brought from real users, what they were waiting for, what they would like, what they generally like. So morons are heads in the style "Dad Ford" the last century, that we have, that they have Kuchevyavo are ruled by a zoo.

You say so as if Active Blizard makes good games.

due to the transaction between Sony and PS4

That I just read.

Probably Sony with her console could not agree)))

There was already similar news two years ago.

I remember that * the full * compatibility with Vin7 was the same unbearable build, which means that technical problems are supplied to the code and to portle everything, in general, there was no.

I didn’t like the Elder ring, especially against the backdrop of the gold version of DS3, but in the BB with a sewed addition and optimization for the computer, I would not refuse to play.

They themselves refused to do the money, leaving the game of current on soapses!

They didn’t finish her there

Rather, someone will merge this build than Sonya swing and do something themselves officially.

Liberate You, from Your Wild Curiosity!

Maybe she will ever merge her as happened with Captain Blade.

And there is also PC Bill Tsusima.

Well, Sony is already reviewing her attitude to exclusives and most likely all the games will be released on a PC, but most likely with some delay.

Previously, every year Bashiti on Remaster Red Dead RedMption) and then with the release of Bloodborne began to bait on it. Although there are no hints, except for the words of someone there, who saw something there, etc.

Piracy, piracy and only piracy!

Yes, this game is not needed by Sonya. Sales 2-3 Lyama in total, this is not enough for the ex, Remaster will collect little at all, there is no point in investing in it. Well, the port on the PC is even more hemor

Against the background of sales, Elden Ring, they can again conclude a contract with Miyazaki so that he will rivet something like that.

Well, yes. After all, the computer cannot be used as a terminal through which they work with girlfriends. No matter how Beliver and Zhdun Bladborne I am for Puck, the theory sounds as delusional as possible.

What the theory, read what he wrote, on 7k they launched a purely computer version and he saw it.

And I saw Bladborne 2 in 1995 on Atari Jaguar. Now people on the Internet would believe in the word.

Well, this is not meaningless, in fact.
If the game is not straight complicated (and Bloodborn seems to be quite simple) – it is quite possible to connect a compiler for a PC for debugging.

So, for example, the development of most mobile games on Unity and Unreal, applications in Xcode on poppies (although there is an emulator, which is not quite that).

Formally, the game is made under iOS-Android, but its work on the PC is supported purely for the debag and internal demonstrations. In the case of its own engine, this is somewhat more complicated, of course, t.To. You need to connect the code generators and compiler to another platform yourself. But quite possible.

Let’s say to run to a conditional gamdise or location designer and look at the visual – he doesn’t need this fuss with the girl.

But being a cerebral -gathering implementation – for a full release, it will not work. The conditional modeller or the programmer will do not care if the game is in the game and wild fries occurs. But the player is not. And given the architectural difference – the editing of these jambs and optimization (since the player wants modern games to go on his Juanane with two zioni and GTX970) – will, in fact, will spill into a full -fledged port in costs.

So I would not be surprised at all if the news turned out to be true. I completely believe that for console exclusives there is the possibility of compliance with PC, which is used purely for internal needs and will never see the light due to the high cost of a full port and exclusive rights to the game at the console.

The interest of players does not fade away! Baldur’s Gate 3 again overcame the mark of 800,000 simultaneous players

Baldur’s Gate 3 again overcame the mark of 800,000 simultaneous players and generally lost less than Hogwarts Legacy for the same period of time.

At the weekend, Baldur’s Gate 3 again exceeded the mark of 800,000 simultaneous players, reaching 813,288. She did not reach the record of 875 343 at the same time, but showed that she loses much less players than other single -user games. This immediately causes a comparison with Hogwarts Legacy, which is located just above it in terms of simultaneous players – and the results are not in the favor of the game from Avalanche.

For the period from the moment of the launch, which took place on August 3, 2023, to August 17, 2023 Steamdb graphics show a very moderate reduction curve of a peak number of simultaneous Baldur’s Gate 3 players. Typically, single -user games lose interest much faster.

For example, for a comparable period of time, Hogwarts Legacy has gone from a peak of 879 308 simultaneous players to 527 849. This is still a lot, but the fall is very sharp compared to Baldur’s Gate 3, which clearly gives the players more reasons to return to the game.

However, things are better with Elden Ring from Fromsoftware, which also grown sharply in comparable time periods, and then fell sharply in the next weeks.

For the rest, we remind you that Baldur’s Gate 3 is available for a PC, the version for PS5 will be released on September 6, 2023, and the version for Xbox – in the following months, possibly in 2024.

And this is without protection Denuvo

And without torrents

variability of passages, and the versatility of the characters will keep interest in the game

What variability, lol? The game has two endings and they are solved in the last dialogue.

There are no slides in the game, but epilogue. None of your choice matters. Not to mention the incredible rail of the game. In the second act of 100,500 dialogs that you get to Keterik Torm, even brother with it, and then clap and all this flies to the smart and still a fire.

As well as with a larynx, if you climb, then they will kill him in Katsen.

The game has absolutely zero variability of the story story and zero reactivity of the world on the character.

Even forgive God, the PasFainer Naer did it 3 times better. There, the paths of Chichut vary and at least slides in the end there are for every important character and place.

There is not a single decision in BG, except for the very last one, does not affect anything.

The Game is Praed Even Byose Who Have Not Played Its, Because Its Fashionable, The Power of Hype)

Simulator F5 F8

There is nothing to answer on the fact – everything is in the case. The game is simple and monosyllabic like two pennies, all delighted reviews – against the background of game bezes and decline. The game itself is 7-7.5 points.

The 800K online mark was cool 10 years ago, now the population of Skim is 5 times more than then

After the first passage, you have to go to the second

This is still for the NPS to play, each has unique scenes, quests when you play them

No wonder the game is gorgeous.

The first patch will come out – I also punch.

there were already 5 patches 5

There were still no patches were hotfixes

And the meaning without him? I would generally wait for the final publication how for any other game, but I really want to play. But better with the first huge patch than without it.

I think the second pache is promised to add what of the proposed users. yes, more interesting mods will come out .

Good strategy. I wonder when the first comes out. Rolled for more than a hundred hours, the closer to the end the lower performance. I will pass the second time after patches.

I don’t understand people who say that there is no variability in this game, there is a bunch of it, for me even too much, I play leisurely, with a sai-loading and a guide for passage, because I do not immediately notice all the details, I still pick it up in the grove , I found a note so that I would go to the swamp, although I went through the first time, and with a high level of difficulty, I was transported

Right now they will stiffen me, but I will speak out. I bought the game on pre -order, and the battleship did not like immediately after divinity 2, where for one move with tea, adrenaline, apotheosis and. I don’t remember what it is called, in short, KD of Skill, something about the skin, could do such a game that I felt like God-like. But I still went through the game on tactics, and I didn’t like much of everything.

1) The individuality of the classes is low, whatever you want, but all these 600+ skills are stupidly repeated between the classes, almost every class has a different class skill, in divinity the 2nd each class was unique, yes, there were also multi -classes, and there were also multi -classes. For example, a horn rocked a military affair and all that, but nevertheless, there in each school is pure spells, which are unique and are not repeated in other schools, there is no. The only unique classes as for me is a cleric, and a sorcerer, the rest are felt the same with differences in passivas.

2) If you do not vacuum the game right specifically, then the tactics turn into an incredibly stuffy game with a bunch of enemies, it is very reminiscent of divinity 1 by the number of actions for the course and number of enemies. And if both divas I went through to see the plot, and then vacuumed every Loku and quests, then in BG3 there is no such desire at all, she stupidly strangled me. Throughout the game, I had an insufficient level (yes, I am to blame for the Cap) and the passage turned into F5-F8.

3) Cube. I hate the DND (not the Soil, namely their PC version) and their ended cubes, why if I download the conviction of a conditional one, I can reveal 1? Cho for nonsense in general? No slope does not work out in the end, because the choice that I want to role through preservation, otherwise the game turns into continuous failures and unnecessary fights with dull dialogs. In the fighting, this is generally horror, 95% chance to get? Well, do not rush to a friend-rogue, miss a better one and get a pi*ab*, and then you will also be concentrated on an important siv skill, although the chance to get on you is not to say that they will get a big one, but they’ll get it and you will be able to get it, but you will be in beat him, and you will get her.

4) The fighting, as he wrote above, she madly reminds me of DOS1, and by the end the game does not change very well, yes, you can hit more times, but there is no NIMIRA damage without a mega-Uber of pins (yes, I myself did not look for them Cap, it is to blame). But in general, in Diva 2 you are initially weak at first, and by the end especially with lonely wolves you feel really chosen, almost by God. Here? There are no interesting people here, there are not even interesting ulters (they are not at all, the spells of the 6th circle are not felt like something wow), like in Div2, and some kind of non-actual skills, I don’t know, I don’t remember anything in comparison with Diva 2.

5) class balance. I don’t know, full of shit of balance, I already wrote in another topic, take a horn, take an assassin, and this is exactly the same horns without a subclass, because any serious file starts with a cut-scene, and even if you bakh from a bow, it’s all the same slag, after the first move you are stupidly ordinary horns, useless. Also has a magic tricster, I don’t know why he needs it at all. At the same time, the thief is sparkling imbalance, I killed Keterik Torma at the 7th Lesty, just because he shot, sat down in the inviz, shot, sat down in the invis, and the boss, meanwhile, killed immortal, and she decided according to the cd. And in general, additional action is IMBA. I will not talk about the rest of the classes, but in general there is still worse. It feels like a multi -class on the contrary turned out to be more profile.

6) plot, variability and dialogs. They didn’t hook at all when I went through the quest of Lawse and finally freed her from the demon, and she began to play a song, damn it, such emotions, I still remember that. Here? Well. I found my parents shh, well, she cried, poor, here the angry ball turned out to be how to live, what to do. Well, this was not at all hooked in the end, Astarion, in my opinion, the only really interesting character, although I personally "Hey" behavior and manners irritate terribly. Variability, as it were, is, but as if you choose something else, anyway the result will be the same, just one will approve, and the second will not approve, that’s the whole difference.

7) ending. Well, Epica piled up, yes, first you are fighting in one place, then in the other (it’s better to run), and then you play the f5-f8 shorter, because firstly you have gathered most of the cells of the spells, and you will not be able to restore them, because the final and the final No camp, secondly, until telekinesis will throw boys over the sides, because if you are not 12lvl with a good build and top clothes, then you will be killed in one move, then suck. I went through my mind and cunning, but thanks to the cube, without F5-F8 it would be simply impossible, stupidly impassable, in the same dos2 you simply took and threw it without problems, and the game was held without Uber Shmot, just due to the brain so to say , here – xs.

8) dnd. Well, you slept in short, fought once, stamped to sleep, well, you’re tired of just horror, and you spent everything, so here. Sleep. Look for reserves wherever you want, because if you scour each corner, and if not, then suck. In general, the logic of the DND Games in general, the DND itself is not bad, but it is simply not suitable for games for PC, I did not like the adaptation of the mechanic, I wanted to finish the game more quickly and open the window. Probably at first it was necessary to run on normal, study everything, and then already scouring on tactics. But honestly, stupidly laziness. The characters are terribly slow, and if in DOS2 it was then fixed with mods, and even later Larian himself added this to the game (acceleration, running always), then this is horror. In short, the game is long where it should not be long, and short where I would like more. This also applies to quests and dialogues, including a romantic plan, somehow everything. briefly and about anything, well, like they have shoved, and. All? It somehow did not deliver at all, the development is boring, like I love you, let’s go to secure, well, OK go, all, no interesting dialogues, in the same dos2 they were more interesting, and the heroes there did not love you at once at once.

9) a sense of progress. The clothes are almost no different, there are 1-2 damage more, cool, but you can do more shins? I ran 90% of the game with the daggers that I found at the beginning, and only by killing Orin I changed the weapon, what for nonsense at all, why did I get a level and buy weapons more powerful, as in DOS2? Well, or to scrap at least, as in dos1? Lvl seems to swing, you become stronger, cool. And what changes if you are a warrior or horns? Well, except for CP and damage, of course, with all kinds of passions, there are really no skills, the horns in dos2 had a whole set of different skills, and you have all sorts of pancakes (here they will give an analogue of the jump from the Illitid larva, which I moved more often than I went on foot especially in a baldur with its roofs and multi -storey), throw the shurikens, adrenaline, hit ignoring the armor, break the ligaments so that the Persian receives Damag if it walks, but there is no time, but there is no one, you beat a horn with an advantage (then then a ring They give it to always work, without a stall), and two additional attacks, so you beat the whole game. This is development, this I understand. Yes, and magicians do not become much stronger, there are more spells, but they still Damage, there are any kind of completeness, some ultimativity, when you can stern so that the half cards are shocked, and in general you hit AOE with an attack on the 4th dash of the spells, but you hit the exactly the same aoe attack only with a different effect of 6m dash, boredom.

9.5) Purely as a bonus, optimization, it is bad. Turn the camera to the left you have 120 FPS, turn on the right 40. Moreover, the beginning is optimized well.

Well, as a result, I have not experienced any cool emotions, yes, the game is good, high-quality, but firstly it is terribly short, if you don’t run and do every quest, which I never do in games if I am not interested in it, I seem to play myself away, and I am not a boy on the run saving everyone and everyone, secondly, terribly stuffy with her DND, which could be made clearly better and more interesting. Compared to divinity 2, which for some reason they love much less, this game seemed larger, graphically better, but in terms of the combat system it is much boring, and some characters are faded. I would put the game 7.5/10 For the fact that the Larians themselves are well done, the game is in UK, and the prices are good, and the content in principle in bulk if you run vacuuming, no ugly denuvo, but Divinity 2 liked it much more. Yes, even diviniti 1 liked more. If we compare, I used to watch two films made straight with a soul, and then I watched a militant with cool effects, but without a soul. It would be better to make divinity 3 to her by God.

Lies of P has acquired demo on all platforms

Lies of P from Neowiz appeared on Summer Game Fest Showcase with a new trailer and the exact release date. In addition, the free demo version of the role -playing game, similar to Souls, is currently available for PlayStation, Xbox and PC in Steam.

The duration of the demo version is unknown, but it should give a better idea of ​​the battle. Playing for Pinocchio in the city of short, players should look for Mr. Jeppeto, while bloodthirsty robots are rampant in the city. You are not defenseless, with various customizable weapons and tools to beat enemies. Of course, during all this you can take side quests and lie, changing the outcome of history.

As for the full version of the game, it will go on sale on September 19 at Xbox One, Xbox Series X/S, PS4, PS5 and PC.

In general, a good atmosphere, one to one, is copied by the menu and some animations from all the Solslowers, did not copy only animations when in Elden and other Miyazaki games you always understood when it was necessary to do, etc., here it is simply broken due to all -born animations, just Kabzad, you are trying to dodge, he just bounces to the boss, burned out on Matyuki and try later again, in general, a good clone according to the first impressions, if they care about the INPUT from the Persian, it will be almost excellent, the design and graphics are pretty, it’s nice to run.

The character does not listen stupidly, it is not possible to manage it normally, this is not Pinokio, but logs

The game will be released on September 19, but not on August 1.

The graphics are not bad, but not straight something outstanding, but the optimization is excellent, the shaders will compose in half a minute and there are no frizes in the game, the animation is not very straight, as from the last century, as from the last century. And so the golem Bladborne, but with the fees, the dot does not work at all practically. They even copied this wretched animation when you try to drink an empty flask. For 4K of course I will not take, it is better to arrange a gampass

wow, nobo is just super achievement

Who has a quick Internet who is already playing??As impressions.

A piece of g. and not the game, the bottom control, it is impossible to use dumps from the word at all, micro delays before any character of the character, and the character movements and his turns are generally .Steelrising in terms of battles and management is much better done

So this was obvious.. When they showed the first gameplay, even then it became clear that this turkey is made on the knee.

Where did you get it that it is indie

He took it from the fact that

1) The quality of the project corresponds to the level of indie of the game, but not aaa release in any way. Everything is mediocre, from graphics and lighting to models and animation.
2) The people themselves write about themselves in Steam "Founded in 1997, Neowiz Is a Developer/Publisher with A Diverse Lineup of Indie~ AAA Games."

3) Their portfolio has not yet been a single full-fledged triple game, some rhythm games and farm simulators.

It is not bad that the guys swung on a serious project and decided to grow from short indie pants, entering adulthood. Just lack of any experience causes considerable skepticism, especially if you remember that they bark annually even "Big" Developers.

Mokap movements for GG could have made, on trailers and gameplay it seemed to Bladborne on a PC, but in reality it is very similar to SteelRiding

It doesn’t even reach Steelrising, well, the graphone is better, but the sense

As for me, there are problems with a response) and if I pressed the second time on the rift before the first, and it rolls 2 times (it was necessary to do a little more and a little more)

– The main character’s nose will not grow from lies, because the developers set out to make Pinocchio cool.

With such an attitude, Pinocchio could be replaced with another hero and would not have lost anything) well, maybe then more in the plot will go..

Surgery error in demo – characteristics are incorrectly shown) under the dexterity and power of the picture with Har -mi should be changed places) under the dexterity of great mobility and slight power)

In general, it makes sense through dexterity or balance sheet immediately – not an urgent for relics)

The author of Cyberpunk 2077 told about the prospects for the development of post -sulfide support from CD Projekt Red

CD Projekt RED studio is known for producing huge extensions for its games. So, for The Witcher 3: Wild Hunt, several large extensions were produced, and the same thing was probably planned in the case of Cyberpunk 2077. But since the launch of Cyberpunk 2077 was not too successful, most of these ideas were discarded so as not to waste time finalizing the game. Fortunately, for fans of Cyberpunk 2077 the only extension has already been released, and that is all that is planned for the game. In Phantom Liberty, players received several hours of new content and even a new ending of the basic game.

Be that as it may, recently IGN managed to chat with Pavel Melnichuk. If anyone does not know, Pavel is an employee of CD Projekt Red, thanks to which not only Phantom Liberty was released, but also other additions to The Witcher 3: Wild Hunt. During the conversation, IGN asked if we would see in the future the equally large-scale investment and the time spent by the company to create additions, and what are the general prospects for post-release support.

According to Paul, the time and efforts spent on the development of Phantom Liberty were not as long as one could assume. This was not a project that took three years. Phantom Liberty also differs from a typical approach to creating extensions, in which another ending is added to the basic game.

It is worth noting that the production of Phantom Liberty lasted not three years, and even more so not at full power. During 2021, most of the team worked on updating Cyberpunk 2077 NEXT-GEN Update and provided support for the basic version of the game. After the release of this update, Phantom Liberty production reached full capacity and was carried out in parallel with work on updating 2.0. The extension itself is very large, it is designed for many hours of the game and offers two completely exclusive scenarios, as well as an additional ending for the basic game. I think this is not a very common approach to creating extensions.

Personally, I like to work on extensions for our games – I was happy to work on Hearts of Stone and Blood and Wine for The Witcher 3: Wild Hunt, and, of course, over Phantom Liberty. Similar more compact and short products are created with more confidence and freedom, since they expand the existing game that players already know.

Currently, developers are trying more to engage in full -fledged production of their games. This includes both new games and the continuation of familiar and beloved players of the series. And only time will tell whether we get the same level of post-release support in future CD Projekt RED projects.

Lords of the Fallen developers answered questions about duration, graphic modes, DLSS and new game+

HEXAWORKS developers have published an official FAQ on Lords of the Fallen, in which the most interested in the community, such as graphic modes on consoles, duration, new game+, customization and much more.

As for the duration, the developer team claims that to achieve the final credits of Lords of the Fallen on average 35–40 hours. However, they add that those who want to pass the game 100% or beginners in the Souls-Like genre will take more time.

Speaking about the complexity, HexAWORKS states that the game was designed to guarantee high complexity and there will be no choice of complexity levels, but at the same time they assure that this is an experience available even to less experienced players. In particular, they report that thanks to a cooperative it will always be possible to pump your character in order to overcome seemingly impossible tasks or rely on the help of other players.

Speaking of multiplayer, Lords of the Fallen will support a cross-game, but not between consoles of different platforms. This means that Xbox and PlayStation players will not be able to play together, but will be able to play with players on PC.

Another detail: in the game you can completely avoid invasions. In this regard, there are two options: completely disable the multiplayer from the menu or using the consumable material sold by the specific NPC, which temporarily prevents the invasion of you.

As for the graphic modes on the PS5 and Xbox Series X | S, the developers say that there will be classical presents “quality” and “productivity”. The first will record the frequency of personnel at a level of 30 frames per second, and the second will strive for 60 frames per second. In both cases, the resolution will be increased to 4K from 1440p and 1080p, respectively.

However, on a PC you can improve the quality of graphics, resolution and frequency of personnel depending on your equipment, and support for both DLSS from NVIDIA and FSR from AMD is confirmed. Also on this platform it will be possible to freely reassign the keys, playing on the mouse and keyboard.

As for the configuration of your character, HexaWorks promises a diverse and deep editor that will allow you to change your hairstyle, tattoos, scars and even silhouette. It will also be possible to paint the metal, fabric and leather parts of the armor at will. Moreover, they confirmed that during the adventure it will be possible to find all elementary class equipment items.

Finally, the developers confirmed the presence of a new game+mode, which is obviously unlocked after the end of the game, in which players can freely choose whether to try a new game or continue the study of the world of Lords of the Fallen after the end of the game.

The new game + includes several changes and innovations designed to add even more problems to the players, namely: