The author of Cyberpunk 2077 told about the prospects for the development of post -sulfide support from CD Projekt Red

CD Projekt RED studio is known for producing huge extensions for its games. So, for The Witcher 3: Wild Hunt, several large extensions were produced, and the same thing was probably planned in the case of Cyberpunk 2077. But since the launch of Cyberpunk 2077 was not too successful, most of these ideas were discarded so as not to waste time finalizing the game. Fortunately, for fans of Cyberpunk 2077 the only extension has already been released, and that is all that is planned for the game. In Phantom Liberty, players received several hours of new content and even a new ending of the basic game.

Be that as it may, recently IGN managed to chat with Pavel Melnichuk. If anyone does not know, Pavel is an employee of CD Projekt Red, thanks to which not only Phantom Liberty was released, but also other additions to The Witcher 3: Wild Hunt. During the conversation, IGN asked if we would see in the future the equally large-scale investment and the time spent by the company to create additions, and what are the general prospects for post-release support.

According to Paul, the time and efforts spent on the development of Phantom Liberty were not as long as one could assume. This was not a project that took three years. Phantom Liberty also differs from a typical approach to creating extensions, in which another ending is added to the basic game.

It is worth noting that the production of Phantom Liberty lasted not three years, and even more so not at full power. During 2021, most of the team worked on updating Cyberpunk 2077 NEXT-GEN Update and provided support for the basic version of the game. After the release of this update, Phantom Liberty production reached full capacity and was carried out in parallel with work on updating 2.0. The extension itself is very large, it is designed for many hours of the game and offers two completely exclusive scenarios, as well as an additional ending for the basic game. I think this is not a very common approach to creating extensions.

Personally, I like to work on extensions for our games – I was happy to work on Hearts of Stone and Blood and Wine for The Witcher 3: Wild Hunt, and, of course, over Phantom Liberty. Similar more compact and short products are created with more confidence and freedom, since they expand the existing game that players already know.

Currently, developers are trying more to engage in full -fledged production of their games. This includes both new games and the continuation of familiar and beloved players of the series. And only time will tell whether we get the same level of post-release support in future CD Projekt RED projects.