Fallout father praised Bethesda for “revitalization” of the series and mentioned them to listen to the modders in the development of Fallout 5

The creator of Fallout and the director of The Outer Worlds Tim Kane talked about in which direction Bethesda is developing religious role -playing games, praising that they brought to the Fallout series, continuing her heritage. Moreover, Kane even mentioned how he would like Bethesda to listen to the opinion of the modders in anticipation of the release of Fallout 5.

These are really good games. Bethesda knows how to make a good game. Skyrim – good game. She is funny, protracting, to some extent soothing. I like to go into their games and just play, walk around the world and explore it.

Kane notes that he did not play Fallout Brotherhouse of Steel, Fallout 76 or most of Fallout Tactics, but he spent a lot of time on Fallout 3, 4 and New Vegas. He adds that Todd Howard invited him to see Fallout 3 at the E3 2008 exhibition, and, according to him, what he saw and then played, was "Stunning".

When you get out of the shelter, it was an amazing sight. The game itself was also very exciting. I know that she did not like everyone, but she was amazing. And she revived Fallout.

I played a lot in Fallout 3. I played it several times and tried different builds, the same thing with Fallout 4 and New Vegas.

Although he says that modern games are Fallout "made not as I did", He is anyway "I am very glad that not only someone picked up this game, but such a wonderful company grabbed it, works with it and makes these wonderful games for us".

In fact, Kane even admits that behind all Bethesda games there is a community of modders, saying that:

Some of you guys have the best ideas in the world that, I hope, Bethesda will pay attention and include in Fallout 5.

He generally played in what became with his creation ? I hope there is no other coma otherwise.

Played. He liked this

So in whom it is urgent urgently, the old man Kukukha went.

The fourth Folych is basically a mediocre game, but plays with new colors with mods. Like Skyrim. So here more likely, models fans revive the games of the gazebo, and not she herself.

and if there were no new part of what they revived?

No, she has so much low -quality fashion and do not affect anything that even mods in the field will be better, I am already silent about Skyrim (all the more fnv), so there is no – this is the case when even mods do not save the game

If you did not put normal mods, this does not mean that they are not, there are your problems, and the mods that turn the game into candy a lot

I am one hundred percent sure that the game would not have lived for so long if there were so many mods in it. The tanks flowing together with the engine are repaired by models, models make the textures better, the ruling of developers are also models (the same wretched trimmed wheel of dialogs). This is not counting the piles of mods for quests, weapons, construction, etc.D., You can continue for a long time.

Low -quality? Well, here you certainly went too far, but there are enough third -rate mods with more than, but there will be no less high -quality mods. Almost everything in the game is finalized by models. Of the most useful unofficial patches of models that rules a bunch of jambs swing along with the engine from the game to the game (because the gazebo is too lazy to correct them). There, almost where the models did not look better than the gazebo: dialogue window, castorization of armor/character/weapons, textures of everything and all, weather, locations, settlements, can be continued indefinitely.

Well, if you make RPG about the post -apocalypse shooter about cyborgs this revival, then Fallout 4 is more alive than all living things.

No folich 4 not a shooter. This is you, RPG see through the prism of outdated concepts, as if you want to see the short story, and not the development of gameplayers. Yes, the plot is weak, but gameplay Folych 4 will give a head of any previous part. For the first time I played the third folich, I was satisfied, endlessly put fashion, endlessly trables, then conflict, then still what else. And in the 4th part I saw everything that I wanted in the third. I have half a thousand hours in it, and I will also cut into it when the mods are polished to brilliance. I myself am old as a stump is completely hung with tinder pages, but not so much to cling to the infinitely passed past, when you need to make at least a discount on expectations, because you can’t build roads on the roads again and again, so no progress will help, the roads will still be the roads wheezing more in agony. Then you just need to get out of the project and start from scratch, or continue but with other problems.

Unfortunately in F4, more than one mechanics are not brought to an acceptable level. The game is still good, but it really affects immersion.

In the same Skyrim, at the time of access to the shortcomings, it was possible to close his eyes, since the atmosphere of the North was too enchanting.

You signed in your own incompetence, based on your own rhetoric and designation of the game, because even the developers themselves admit that F4 is a shooter with RPG elements. And from the whole game, only shooting is most qualitatively implemented, and that is not dynamic.

The problem of all modern followers is not that they are not similar to the original first two, but that they are not a story and Lorno. They are a low -quality plastic, which only remains to cling to the gameplay, and what only the fourth managed (and even then, when compared with the games released after up to 2023).

Fallut is not RPG, although this term means two definitions at once – and a role -playing game with the consequences, and a character pumping simulator, a kind of too "Roleva" choice, but low -grade and primitive. And which choice is better to make – low -grade and primitive, or fascinating and interesting? That’s the same.

Oh yes, give the plot and lor. So maybe then it is worth reading books or in extreme cases to watch movies? It is there that the personification of the plot and Laura. And in the game, I want to be able to entertain myself, and not move linearly along the corridor and make pi-piu in monsters.

The rubberings are coming out now. There everything is plot and lorno. But what’s the problem? And the problem is that there is a continuous corridor, according to which you are driven by the handle, everything from and to scripted, no random – exclusively Vylovo by the handle, where you have the right – just look and nothing and nothing to influence. And these lorne and plot masterpieces pass in 6-7 hours. Fascination and interestingness on as much as 7 hours. Bought, passed and forgot. And now they are "exciting and interesting" Stamp the conveyor.

Because if you want a corridor and the plot – welcome, but guys, this pleasure will be short and not cheap. And such a course of affairs is completely unpleasant for me. If a person does not have a fantasy, then he will of course be boring to poke in a sandbox, he needs a corridor and a hand that will lead him on this corridor. And if I want a plot and lure, I repeat, I will read a book or a movie, and in the game I want to see an overabundance of gameplay opportunities. Folych shooter for those who play it in style "Pass the sake of a checkmark" Galope walk like a bull and forget, but for me it is aaa-a-sandwoman, and the first one of a kind.

Oh yes, give the plot and lor. So maybe then it is worth reading books or in extreme cases to watch movies? It is there that the personification of the plot and Laura. And in the game, I want to be able to entertain myself, and not move linearly along the corridor and make pi-piu in monsters.

And why did you suddenly decide who and where is the place? By the way, the plot and the ENT are one of the central pillars of the video game, which, if not entertained by its quality, then lures, a servant in a good gameplay. You would have swung on the same template that no other genres and categories of games are needed, because you liked the AAA-Pesochnitsa in the person of a shooter with the construction system. What races are there, what strategies? To hell with all this.

And the fact that you deny the influence of a good plot on interest and project the gameplay morally and technically outdated games for all games with a postscript "Good plot", as if it were a taboo, he says a lot. Maybe this is the problem that creative and generally forgot how to make, and not a 1997 follaut of release in this is to blame for this? They found a scapegoat in the scenario good game with decent not just for those years, but even for the modern game industry, freedom of choice, which carries and, as it would not sound ironically, gives a choice, being among the mass of equal -like games.

I would like to see a new part in the New Vegas style, where a lot of time has been devoted to details. Where there are many interesting and unique quests. A lot of diverse weapons. A lot of different wins. From 3D Fallouts this is the best game so far.

The fifth is not the fifth, but if the third re -reduced, that’s the case!

Antishnaps is old XD

It became interesting to me, the true connoisseurs of the first follower (without quotes), what exactly is bad in 4 followers, I seriously and do not want to protect the 4th part (although she is the most beloved for me).

I really love foul 1 and 2, I also played a schoolboy in English, there was no rus 🙂 I went many times, I won’t say anything bad about 4KA 🙂 Yes, there are flaws, well, they were in 1m and 2m. I was also surprised by the bombing 3ki and 4ki. Well, as I see, mostly bombed fans of hardcore role -playing games not fans of the 1st and or 2nd, namely fans of the Hardcore like Gothic, awood, Fabla. Although the 1st and 2nd foul was not a hardcore game or a game with some deep, sacred plot. xs why they decided that 3k and 4k should have become like that.

Although I like the four, the beginning of the game in it is extremely moronic. Immediately in the first half an hour they give a power, minigan and immediately release the claw of death. In other games, these are some end goals for which you strive for, but here you are all at once. Even rusty and broken.

Twisting mineters are hung out to horror with their black ruler. A random person (player) comes to them and they immediately offer him to enter them and immediately make it a general. And then they constantly force this general to do dirty work. What nonsense?

Well, side quests themselves in the four are boring chtoli. Could be better. And the quests themselves could be more.

The plots are in the third or fourth, that in the first or second plus minus the same.

Only for some reason for fans of the classics:

Find the GECK and then kill the enclave (deuce) – this is a straight cool plot, but

Find your father and kill the enclave (three) – this is

Immediately in the first half an hour they give a power, minigan and immediately release the claw of death. In other games, these are some end goals for which you strive for, but here you are all at once.

You take it at the beginning of the game and stomp in Navarro – there you are both powerful and Wundervafle. Also impudent. The only difference is that these very power and minigan in Fallout 4 is a training element. In the beginning, it is stupidly unprofitable to use all this except the battle with the claw of death.

Twisting mineters are hung out to horror with their black ruler. A random person (player) comes to them and they immediately offer him to enter them and immediately make it a general. And then they constantly force this general to do dirty work. What nonsense?

Purely nominal position. They have no one to count on, except for the survivor, since the rest of the members of the faction are dead.

A fine plot, a black man who constantly asks you to protect settlements, stupid non -pains that seem to be a living environment, but in fact they only ruin, well, and the game engine, which is time to throw out into the garbage.

Only you know all this because you have already played before or Pospileryl-Gogulil, and if the first time, then you will just go to the plot and you will not get the first power, especially if you are distracted by side quests.

The bottom line is that this "Training element" fucking is not needed at all in the game. What they trained? How to go into power, by clicking one button or how to shoot from a minigan holding another?

This whole scene with power, a minigan and a claw of death looks like a window dressing. It seems that it was generally some kind of demo scene just to show someone the possibility of a changed engine during development, but for some reason it was left in the final version of the game.

So it was not worth adding it at all, could just be limited to shooters with raiders. It would be more than enough.

Purely nominal position. They have no one to count on, except for the survivor, since the rest of the members of the faction are dead.

Why then you can’t accept the player as an ordinary? Why immediately the title of general? If they just scatter such titles, then this title and penny of broken is not worth it, like their whole fraction.

If Preston said that he was a general and invited the player to join them, and if he had entered the position of ordinary, then at least some sense had any meaning.

I remember those distant times, I launched the first Folych, some kind of step -by -step rubbish, ended up on a game map, and the jester knew where to go)) I did not know what kind of game is, and I didn’t think that it would become a cult .As a result, he deleted it from the computer and forgot, but advised a friend to play .So not a fan of Folych, I just like the genre, walk, roam, and the like ..The third part came to me, Vegas, and the fourth .I want to try everything in the first parts to play, somehow my hands do not reach them .But the atom went on one breath, I still read the first in the spirit of the first . So thought and decided Ida will check . And for a long time I lost it for a long time)) By the way, a good idea with the moders interact, but as practice shows, Howard can only sell other people’s mods 🙂

I also started with the three. Three, New Vegas, four and then even 76. And only a year and a half ago passed the first and second part.

If they feel them, to imbue, then they are played straight super -high and very interesting. At first, the fighter didn’t go to me at all, I don’t like step -by -step games at all except the third heroes, but then I got used to it and everything began to go like clockwork.

Most importantly – don’t give up the game. The first hour, two and even three may seem that the game is boring and dull, but then it will open, just give her a chance.

I strongly recommend that you do not watch and read any guides from all kinds before the game "smarters", who will strain half of the game and tell you where you can get a steep gun with which everything will be easy to pass and play it will not be interesting. Better to do it yourself. If you miss or find something, then it means not fate or until the next passage.

At the first stages of the game, your most evil enemy will be management. By modern standards, it seems crooked, but you can get used to. If it is generally difficult to play at all and it will not be clear where to run and what to press, I recommend that you read a text manual for the game. He is in format .PDF, it has explanations with pictures. He is on a licensed disk with a game from 1C. They will tell and explain how to play the game in general. Maybe this is of course outskirtly, but so you can recreate "The same" The game experience of those years when there was practically no Internet.

Also, be ready that you may have to start the game several times again, because it is very easy to blame the Persian pumping there. Let’s just say – not all skills that seem cool in the description of these are actually. The plus it also happens that a cool high-level skill or perk has some requirements, for example, 8 dexterity and 8 endurance, and you only pumped outstands when creating a character and that’s it, it turns out not to take the perc.

In this way, I threw 3 Persians, then spat and looked at Wikipedia what perki at all, what are their demands and have already made a Persian for them. I spied myself, but I do not recommend it to others, lol. In theory, it would be possible to go through the game of the Persians, but it is very pot. My perfectionism simply did not let me play normally. It is better of course not to spoil anything at all, but decide for yourself.

P.S. You say that the atom has passed, but did not play in Enced? I look at her everything, looks promising, but also hands will not reach.

Witchfire gloomy gameplay trailer for the exit in early access

The Astronauts has launched the first -person shooter of the first person Witchfire. The game can be purchased exclusively at Epic Games Store at a price of 1199 rubles. To note this event, the Polish studio The Astronauts presented seven minutes of the gameplay, demonstrating everything that players can expect during a dive into the gloomy world of the shooter.

"In Witchfire, players can freely hunt at their discretion using a wide arsenal of weapons and magic. This is a house in the genre of roasters for wayward players who want to plunge into the Dark World and find even more gloomy solutions", – The statement of Adrian Khmelyarz, the creative director of The Astronauts states.

It has not come out for a long time.

A mixture of the landller and non

Rather, Payniller and Destini

Well, it looks cool straight 🔥🔥🔥

Bagel. With stripping of the same locations, but with different reversing enemies and objects.
I have a short conversation with the pants – as soon as it turns into a routine – let’s get goodbye!

You’re a boiling water here with joy as I am during the trailers, but after 20 minutes of the game I can say that this is some kind of inexpensive, where is it almost never explained to you – then you find the portal and will be spangled without a ** I run in some village, you run around some kind of items, half of which Damn you, and how you meet enemies – you only have a gun that is not capable of getting anywhere at all and you are killed from two pokes + Hilok. You collect some "Witch Fire" which is apparently instead of a currency for pumping – you die – first. I didn’t understand. If someone is in a high is a high – well, give a guide how to play it. Trailers are one thing – but the result is a complete overt. Minus as much as you like, only before try to play it yourself. Shadow Warrior 3 looks literally the same, it is clear that the engine is the same. I will not say, but very similar to that. Only SW3 cheerful and meat juman and this is a depressive adventure in the village with skeletons for church howls. Shame even for beta. I would return the money, but I can’t imagine what else in the epic you can buy so that the grandmas do not go away.

Witchfire did not play, but in the SW3 there is simply not enough music. There, the whole action occurs without any muscle against the background, just the sounds of the environment and that’s it

Yes, not bro. You confused Cheto. In SW3, in each fautt of the muzon, even the soundtrack in Steam is sold with the game and there are far from all tracks there. From that it was played even more fun.

I played for about 4 hours, in principle, difficulties with understanding the game did not arise, except how to make hilk, but the variability is small, I agree here, opened 4 adds weapons, magic, 12 lvl

Well, I read it here called Dark Souls with guns. Now I understand why. I also played half a day in it. There is a pumping and even the abilities are cool, but you will not confident literally once and that’s it. Or simply clamped. And to make hilk – you need to collect plants outwardly similar to the clusters of green grapes and then on one of the forces in your asylum from them to cook potions. In the end, it is playable, but it is hard to **** c.

Thanks for the tip with potions, for some reason I could not find these clusters))

I remember for hours he was stuck in the demo of the first Painkiller, at that time it was amazing how realistically the enemies pin it to the walls. Strange, but the game itself did not even go to the end, that level from the demo turned out to be the most interesting)))

Here, instead of Kolomet, there is a demonic crossbow, but his arrow is just from the enemy to the enemy ricochet, a kind

The torrent wakes up, or again dangled Denuv ?

$ 40 . Not visible about Denuva.

Not as fast as Doom Eternal, it looks like Painkiller on a chill with magic.

New developers Vampire: The Masquarade – Bloodlines 2 shared the concepts and details of the vampire action

The other day, Paradox Interactive has officially revived Vampire: The Masquarade – Bloodlines 2, which many gamers have already managed to bury. The company did not cancel the project, as expected, but entrusted its development by a completely new team – The Chinese Room studio. The new developers of the vampire action are still actively working on the game, but now they can share atmospheric concepts and reveal additional details about the game.

In published concepts, The Chinese Room showed a view of the night city in Vampire: The Masquarade – Bloodlines 2. Artists created a gloomy environment with a snowy city, where contrasting signs and other light sources stand out brightly.

The full version of the game promises to preserve this unusual visual style. On the screenshots below, you can see that in most dark places other colors stand out strongly. The team from The Chinese Room deliberately created such a contrast in Vampire: The Masquarade – Bloodlines 2.

According to the new developers of Vampire: The Masquarade – Bloodlines 2, they are based on some developments of the project announced back in 2020, but this is a completely different game. The team completely processed the game, actually creating it from scratch. Serious changes allowed them to introduce various fractions into the game that fight among themselves for control of the city, as well as a system of consequences. According to the authors of the game, each solution of the player will directly affect the game world and key events of the plot.

Vampire Exit: The Masquarade – Bloodlines 2 is scheduled for 2024 for PC, PS5 and Xbox Series X | S.

It is hard to believe that people without experience in creating RPGs will immediately give out something worthy. It would be better if the script was left by the Mitsoda, who at least has experience and credit of trust from genre lovers.

It still annoys me that the scriptwriter is tolerant with them with "Them/They" on twitter and so on.

Although the nightstand is called, the main thing is that it would be a specialist)

Remember Dead Island 2 Studio Dambaster made a mediocre Homefront, but as a result were able to make a suitable zombie slasher with a chic dismemberment system. They want to do it

Where he is suitable ? Zombies spawn do not have time to turn away, in 2023 this is not even a shame, but a complete failure.

Sounds like an epitaph) although the game may come out.

The next PROKET is PR. Would do better. They made a game.

>According to the authors of the game, each solution of the player will directly affect the game world and key events of the plot.

Yeah-aga, I believe the pancake, right in general (no), how can you not believe here? Here the game will come out, then let’s see how true it is. For for me personally, this developer is a noun, and amnesia is not interesting to me. Well, and if you read the comments of those who know about this studio, they are not even sure that this office made a normal game, and not another walk simulator.

I really look forward to this game, past for whom I just did not pass, a masterpiece especially with fan modifications of all carved content and restored quests returning to the game.

Some kind of Max Payne. And this is generally not bad.

Well, if this atmosphere in the game is really. Then yes, Max Payne is very reminiscent of both games and a film (which, by the way, noble suck is a personal opinion).

I agree on the film. Disgusting.

The most important thing would be preserved by the atmosphere of the first part, there was no steep combat system in it, some special gameplay, there were a lot of bugs, but thanks to the atmosphere (which is only worth the house with contritions), it was loved by many.

As a VTM fan, I made a pre -order in 2020.
And ending with internet, will we live before the release

Maybe the game will be suitable? (Even though I doubt it)

Honestly – very poorly believe.

Clearly, judging by the first 4 concept art, they are the scene in the warehouse, like either alpha version, or something like that-left. Where will they like, Malkavian in masks.

And yes, honestly, I doubt very much that the game will be right – such a graphics. Atmosphere and color scheme – maybe. However, given the current trends – graphics Exactly will not be what it is shown. Although again, I am only worried about two points of the game – the plot and gameplay. And I am very dissatisfied with the fact that, apparently, I am sure of this by 90%, the game will have a view from the 1st person as in cyberpunk 2077. At the same time, if, as in old gameplay trailers, the character when it climbs the stairs, will go to the camera with the view from the 3rd person and the character’s editor will be in the game, this will be an unrealistically stupid solution. Would make a really optional opportunity to switch the player at the request of the view from the 1st person to the view from the 3rd person and vice versa.

More in the game of various bosses of psychos, a good plot, interesting side effects and battles

There will be no atmosphere of the first part. Initially, those who could convey this atmosphere were made to continue. But they were all banned and canceled. There will also be classic Negro Elfs of Gaia and the like hat, not fit into the setting. He canceled at the beginning of the year a pre -order.

Again twenty -five. Understand one simple thing, the whole world of darkness initially since the 90s, had a solid layer of the agenda, which in those days was not in essence, werewolves are literally eco-terrorists who despise technologies and modern cities living in forests and villages and sometimes destroying plants along with simple hard workers, they also have a tribe of black furies, which are half consist of very cool and strong women, and on the other half of the evil radical feminists who kill men purely joke, and the vampire line is generally saturated Homoerotism (vampires are generally very sualized, so the creators were inspired by Anne Rice, and her vampires have almost everything at least bi), and gays with lesbukhs there are smeared very tightly, not counting shemales, which are also quite a few except there is a clan of zimishi who regularly redo their and other people’s bodies as they want,At least in a demoness with a huge hose, even in a handsome-aristocrat, it all depends on the desires and imagination of Tsimisha. Not to mention the fact that in the world of darkness there are fairies (replacements), people with the soul of fairies who partially live in the real world, and partially in the world of dreams, and this is still a schiza, because at first the elf fights with the troll, and then it must explain to the police why he beat a neighbor.

Yes, I understand everything, only here you can give it in a completely different way. And I’m just sure here will be something in the spirit of the old track of a discovery or that bastard series from the Vachovski sisters. Everything will be as one -sided and wretched, ridiculous, alien and pretentious. I will be glad to make mistakes, of course. But they banned that the game clearly for some reason, and it is quite obvious to me.

It is better not to mention the discovery at all, the worst thing happened to the old track. The game can turn out to be good, but long -term construction is usually disappointed, the publisher also wants to attract a new audience, and this is problematic, because the world of darkness itself is a very specific setting, there was also a quest Swansong, which immediately focused on fans, and there is a lot , the developers and the publisher have two options, either immediately focus only on fans (which are at least solvent), or try to attract a new audience, but then in the game the setting should be maximally chewed by beginners

Against the background of the success of the last season in Battlefield 2042, developers will double the Support Support

Battlefield 2042, published in 2021, could bury the entire Battlefield series. On the release, the shooter suffered from numerous technical failures and was not distinguished by a wide variety or the presence of content, for which he was criticized by players together with journalists. Despite serious problems on launch, the game developers were able to give him a second chance through large -scale patches and seasons with new content. In the latest Electronic Arts report, the company noted the incredible activity of players at Battlefield 2042 and said that she was going to strengthen the support of the shooter.

Investors’ report said that the Battlefield 2042 developers team was able to make close contact with the player community and, based on the reviews received, restored the reputation of a disastrous release. In addition, the last, sixth season, the shooter provided the game with the record activity of users on all platforms.

Last month alone, we launched the sixth season of Battlefield 2042, and our community reacted positively to this, ensuring record activity in Steam. This indicates today’s strength and long -term franchise potential. Thanks to innovation and creative approach, our teams continue to support this huge community of fans and build the future of Battlefield.

– said in Electronic Arts.

The company promises not only to continue support for Battlefield 2042, but promises to double the efforts in this direction. The shooter is waiting for at least one more year of active support with new content, cards and modes.

During the EA conference, she noted that games with living services are the basis of her business: in the first half of 2023, the developers studio will release more than 285 updates for several games. The company is also divided by its successes for the 2nd quarter, which surpassed Wall Street expectations: the company announced a profit of 1.91 billion. Doll. Compared to a forecast of 1.8 billion. Doll. Thanks to the success of games such as FC 24, Madden NFL 24 and The Sims 4.

Redfall players are disappointed with silence from Arkane

Redfall players are dissatisfied with the silence of Arkane and urge developers to comment on the disappointment of the launch of the game. Even those players who enjoy playing Redfall more than most others want the developer to recognize the performance of the performance that they face, as PC players are trying to maintain a stable personnel frequency and avoid mistakes.

Many expected Arkane to make a statement, most likely, in the form of a solemn image published on Twitter. However, the studio has not yet commented on Redfall’s exit and continues to praise the game on social networks, despite the ill -wishers in the answers.

"Arkane must admit its mistake and lay out the road map of what will happen next with the game", – writes user Reddit adequatly_insane. "By general confession, the game is in ruins and is not impressive, so I think that the developers should tell you about what they plan to do with the game further".

Many players share this opinion, even those who do not consider the quality of the game as low as others say about it.

"I agree, the worst that they can do is to ignore the reviews and be silent, ”says Uncleobli. "Here I do not agree with many: the game can be saved. For example, getting rid of bugs, improved execution and open world with a large number of clashes would go very far".

At the moment, we know that corrections, at least, are already on the way. In fact, constant support was promised even before the launch, because it became clear that Redfall would be a longer game than past AKRANE offers. This led to the fact that fans began to argue about whether the game is a really continuous service – what, to admit, is still not entirely clear.

While Arkane is silent, Microsoft is not silent. Phil Spencer spoke at the podcast yesterday and, not surprisingly, answered questions about the launch of Redfall. Here he indicated that mixed reviews became a surprise for the team, while internal comic reviews painted a much more optimistic picture of her chances.

For three years, the Cyberpunk 2077 world has become more realistic, but there are still flaws in it

The day before yesterday was the update 2.0 for Cyberpunk 2077. A large patch preceding the addition of Phantom Liberty and significantly rebuilding the main game systems, in a sense is a new page in the work of CD Projekt.

For this reason, videos quickly appeared on the Web, in which the current Cyberpunk is compared with his problematic release version, which came out almost three years ago.

Without a doubt, Cyberpunk 2077 in its current form is a almost different game than the one that we received in December 2020 – of course, in a positive sense.

And the point is not only in a significantly improved reaction of passers -by or the police to the player’s actions, but also in a number of small details, the absence of which does not interfere with plunging into the game. As can be seen from the video, many animations have been added or improved to the game, for example, jumping out of the car while driving or climbing the stairs

The pluses include a change in physics and the appearance of the game, which is not surprising, given the updated system requirements. At the same time, it is worth recognizing that not all CP2077 elements have been improved since the release of the game. As can be seen from the video, the game still has a number of problems, in particular, the artificial intelligence of the NPC leaves much to be desired, or broken shadows during diving.

The game community praised the efforts that CD Projekt put to correct Cyberpunk 2077, while noting that the game still requires many small corrections.

Although the update 2.0 contains phenomenal changes and improvements, it is not perfect. I expect some of these problems will be resolved, but I’m not sure how much more time and effort CDPR wants to invest in this game after Phantom Liberty.

More caustic users joke that the game was supposed to appear only after corrections included in update 2.0.

That is, in fact, at the time of the release before the completion of the development of the game there was three years. Did they really need three more years to complete the game?

Without a doubt, the need for a more complex analysis, which allows "on practice" to analyze the main game components is still great.

In conclusion, it is worth recalling that on September 26, a large expansion release will be released for Cyberpunk 2077 – Phantom Liberty. Expansion, which received many positive reviews in the press, will be released on PC, PS5 and Xbox Series X/S.

Netherrealm designer spoke about the creation of Omni-Men for Mortal Kombat 1

A few days later, the first guest character will appear in the brutal fighting game Mortal Kombat 1. The upcoming addition to the game will add to Roster Omni-Men fighters from the animated series and comic book "Invulnerable". As the Netherrealm studios managed to realize the image of such a powerful character was told by one of the leading designers Nick Nicstro, who worked on the Mortal Kombat series for more than 10 years.

As Nick Nicasto notes, Omni-Men for Netherrealm was far from the first guest character, but this does not mean that the developers are approaching this dismissive. On the contrary, the team sets itself a difficult task – to give the players a unique game character, while preserving his recognizable image in external design and fighting mechanics.

Netherrealm included many fans of the Omni-Men version from the animated series "Invulnerable", Therefore, the developers decided to recreate in the game all his movements and techniques that were in the original show.

For the most part, all the special techniques that we created for Omni-Men in Mortal Kombat 1 are associated with what we saw in the series, up to subtle nuances. In the process of development, we collected tons of links to movements, poses, fx and sounds to use them as a basis for the formation. After that, we went to the engine capture studio, where with great attention we took place to convey movements, which in some cases exactly correspond to the existing references.

From the point of view of the gameplay omni -men is a powerful character, which is based on speed and strength. That is why its mechanics are built around a special wilt rack. From this pose, he can carry out four unique attacks, each of which serves a certain purpose. In addition, in the Viltrumist rack, Omni-Men avoids shells, practically not paying attention to them, which makes him strong in matches, where opponents rely on shells.

Omni-Men will be available at Mortal Kombat 1 since November 9 as part of the early access period for all Kombat Pack owners, after which it will be available to the general public on November 16.

Hybrid RTS and FPS Executive Assault 2 leaves early access after 5 years of development

Executive Assault 2 is a real -time hybrid and FPS, in which you build your spaceship in Top Down mode and protect it in the first -person mode. After five KTN development, the game will come out of early Steam access in October 2023.

Executive Assault 2, created by an independent Indie-developer Robert Hesket, represents the brilliant cosmonauts a galactic wild West that needs to be explored, conquered and controlled by traveling along a complex web of rival corporations fighting for technology and wealth.

For five years spent in early access, having established the standard for the merger of space battles and the strategic gaming process, Executive Assault 2 uses the best elements of the first -person and real -time shooting (RTS), combining them to offer an exciting adventure in the depths of the tormented War of the Cosmos. As a general director, create an impressive your own fleet before taking on the role of a tactical commander and participate in fierce shootings throughout the galaxy to make a profit and defeat your rivals.

In RTS mode, managers should spend time (and resources) on raising resources, seizure of avantosts and strengthening their base. Sell ​​goods to stimulate the economy, direct all this precious cosmic gold to new structures of combat robots and improve the base of the base to turn it into a formidable fortress. To command the army of robots and warships is good, but the warring corporations tend to stop your intergalactic domination by any necessary means, whether it is a game alone or epic multi-dimensional online cosmos.

Prefer to be boots on earth and participate in all actions? Swimming smoothly to FPS mode and plunge into the manic nature of the battles in space. Take the role of the infantryman in the thick of events or give free rein to your inner shooter, controlling the star fighter, performing impudent barrels and acrobatic maneuvers. Continue to aggravate the situation, capture enemy avanthists, control large ships and fight with basics on asteroids using tanks and robots in Executron mode only for FPS.

Diablo IV is our most gloomy story, says Blizzard

Just a few hours ago ended Diablo 4. However, only a couple of weeks remain before the exit, and Blizzard continues to share new information about the game.

In the new video day of developers, the key members of the Diablo 4 team discussed the main concepts underlying the narrative. She should have liked both existing fans and beginners, and had to return to the gloomy roots of the series. In fact, according to the director of the game Joe Sheli, Diablo 4 has the most gloomy story of all created by the studio.

The story of Diablo 4 begins about fifty years after the events of Diablo 3: Reaper of Souls, when the Archangel of Death Maltael actually destroyed half the population of the sanctuary. Of course, over the years there have been many changes in the population and the prevailing fractions of the fragile world, which will be reflected in the plot lines.

Of course, the main storyline will be devoted to the struggle for power between the angel Inarius and the demon Lilith. After the endless years of the conflict, both came to a consensus – there is no point in the eternal war between the forces of heaven and hell.

When Lilith managed to grab Inaria, she found out that Inaria divides her views on the conflict, and they became allies. Together, they stole a world stone the size of a mountain, which allowed them to create their own world, which they did not accidentally call a sanctuary.

Such different creatures inevitably had very different ideas about how to control the sanctusion, which led to their repeated clashes throughout the history of Diablo. Inaria expelled Lilith from the world, locked it in the kingdom of darkness. However, in the end, he was captured by other angels and transferred into the hands of slaveholders in hell for punishment.

At the beginning of Diablo 4, both Inaria and Lilith escaped from their prisons and returned to the sanctuary. The problem for humanity is that they are literally caught against the backdrop of their enmity for the world that they created.

In the narrative of the game there are returned characters, such as Larat Nar. Previously met at Diablo 3: Reaper of Souls as a member of Horradrim, Larat now lives a hermit in the forest, but when the player’s character stumbles upon his hut and discovers a connection with Lilith, he sends them in search of to prevent her from getting what she wants.

Another important character is Nirel, a young adventurer, who, together with her mother, traveled around the world in search of long -lost artifacts of Horadrim. Senior Blizzard manager for Loru, Sean Copland, said that it was thanks to her actions that the character of the player and Lorat will be able to give a fight Lilith.

In general, the screenwriter’s assistant to Trukhillo believes that the plot Diablo 4 includes characters who are trying to live their lives, despite all the darkness surrounding them and the danger, which makes them real people.

A series of prequels and sequels: the romantics club Tisrates “Kali: Call of Darkness 2”

The release of new episodes in visual novels "Club of Romance" scheduled for the period from 30 to 31 August, and the developers began to Tizer a new story. So far, there was no official announcement, and fans can only assume what story to expect. However, with each new post it becomes clear that we are again returned to the old and popular story, this time to "Kali: Call of Darkness". It ended recently, and Remi (author of history) is busy "Red Nile", which has not even started the second season yet.

Both in pictures and in descriptions, developers attribute us to Bengal, where events took place "Kali", And a person on one of the pictures is suspiciously similar to Raytan, and the figure next to him holds a ritual dagger. There are figures on the table, which most likely symbolize noble families. If you look at everything and put together together, then the second part "Kali" will be the most obvious result of this addition. And even one episode "Nile" Instead of three, it hints at this.

A letter with a royal seal will be a new step towards serious changes. It will also be the reason why the Bengal nobility will clash with the enemy … and with each other. . He is a royal eye on a foreign land. The one who is obliged to protect the shaky world. But the rebellious Iskra will steam the flame in his heart. A person covered by confusion cannot maintain order – he destroys him. . Leading and dominant is an indestructible union on which other. But fate can laugh loudly, entrusting power not to the main heirs, but to those who always kept in their shadow. . Freedom always costs spilled blood. The girl who forcibly made her own enemy knows about it the best.

Now fans believe that the new story will be a description of the events preceding Amal History. In addition, many worry that the quality of history "Red Nile Song" He will noticeably suffer due to the desire of the developers to catch a hype on the continuation "Kali: Call of Darkness".

Under the spoiler, they hid the current schedule of the release of the series.

~ Love from stars ~

  • Season 2 (final), Series 7
  • Season 2 (final), series 8

~ Dracula. Love story ~

  • Sezon 4 (final), series 4
  • Sezon 3 (final), series 13
  • Sezon 3 (final), series 14

~ Flower from tiamat fire ~

  • Sezon 3 (final), series 10
  • Sezon 3 (final), series 11
  • Sezon 3 (final), series 12
  • Sezon 3 (final), series 13 (final)

~ Through the storm and flame ~

  • Sezon 2 (final), series 5
  • Sezon 1, Series 7
  • Sezon 1, Series 8
  • Season 3 (final), series 2
  • Season 3 (final), series 3
  • – Season 2, Episode 10
  • – Season 3 (final), series 1
  • Season 3 (final), series 2
  • Season 2, Episode 5
  • Season 2, Episode 7
  • Season 2, Episode 7
  • Season 2, Episode 5
  • Season 2, Episode 6
  • Season 2, Episode 7
  • Season 2, Episode 3
  • Season 2, Episode 4
  • Season 2, Episode 5

~ Song about the Red Nile ~

  • Season 1, Episode 9

~ Love, sin and evil ~

  • Season 1, Episode 3
  • Season 1, Episode 4

~ W: echoing time ~

  • Season 1, Episode 2
  • Season 1, Episode 3
  • Season 1, Episode 4
  • Season 1, Episode 1
  • Season 1, Episode 2

âš  History team "Chronicles of gladiators" on holiday.

~ I will hunt you 2 ~

âš  The History Team “I am hunting you 2” took a break until the next update.