AMD: Starfield authors can freely add DLSS – FSR support priority is a request, not a requirement

What exactly happens when the publisher decides to cooperate with AMD to create a game? An increasing number of games do this, and many note that when starting it, they only use the technology for increasing the resolution of FSR from AMD (and not DLSS from NVIDIA). So it was in Star Wars Jedi: Survivor, so it will be in Starfield. Nevertheless, it has just become known that Avatar: Frontiers of Pandora will have FSR and DLSS, despite the fact that it is the game of AMD partner. So what’s the deal?

In the new interview with The Verge, the head of the AMD game unit Frank Azor explained what is actually happening. According to Azor, if Bethesda wants to add DLSS to Starfield, then it will receive "Full support for AMD". But this is not the end of the story.

Although AMD does not require partners to exclude DLSS from their games when starting, it seems that they politely ask about it. AMD pays publishers for the supply of games complete with video cards (Starfield, Avatar, etc. They are included with Ryzen and Radeon) and asks them to turn on FSR first of all, as part of the transaction.

Well, it means that initially there is an opportunity to support DLSS, but if the publisher agrees to the exclusivity of FSR, then this is not so simple? And again, it seems, the answer is negative, because Azore repeats that "If and when Bethesda wants to insert DLSS into [Starfield]", They will fully support this decision.

So, here it is – AMD does not force publishers to launch games only with FSR support, but also does not conclude exclusive contracts with them. To some extent, the launch of games only with FSR can be just a matter of priorities, since FSR is more useful for console versions, where increasingly required permission to increase.

The full comment sounded like this:

We cannot publicly discuss the specific terms of the contract. Recall that FSR is the only solution for improving quality, optimized for working at various GPU architectures and working in cross -platform mode (on PC and consoles). This means that from the first day the advantages of FSR are available to almost all gamers working on modern GPUs or game consoles. DLSS, on the contrary, is an exclusive for NVIDIA equipment, and only for some of its subset. In cross-platform games and a small number of partnerships, we agreed with the developers on the priority and optimization of FSR as a solution to improve quality, since it works for more equipment in the interests of a larger number of gamers. When the developer asks to apply other resolution technologies in his game, AMD supports its choice. AMD believes that the scaling technology that does not depend on the manufacturer and is based on the standards is the best option for game developers and gamers, and we expect that other GPU suppliers will accept this approach.

Recall that the game Starfield goes to the PC, Xbox Series S and Xbox Series X. Its release is scheduled for September 6 of this year. In addition, from the moment of debut in the market, the game will be available by subscription Game Pass both on the PC and on Xbox consoles.

It is worth noting that those who purchased Starfield: Premium Edition will gain access to the game earlier – they will begin to play on September 1. By the way, the game can be won on our website, and you can find out about how to get more bonuses here.