More than ten years have passed since Captain Tit collided with the hordes of bloodthirsty orcs in Warhammer 40,000: Space Marine, but finally, the Ultradesant’s commander is ready to return to the battlefield and fight the enemies threatening the imperium. For 12 years that have passed since the release of the first game Space Marine, much has changed, not only from the point of view of trends and hardware, but also in the structure of the power of the gaming industry.
The first Space Marine game was published by the now nonexistent company ThQ, which continues to exist as ThQ Nordic running Embracer Group, and this time Saber Interactive has replaced Relic Entertainment to continue the history of Titus. Since the original game was the favorite classic of the militants genre, Saber Interactive had several serious tasks, but, as the creative director of Space Marine 2 Oliver Hollis Lake explained in an interview, the studio wanted to leave his own imprint, while maintaining what made the original The game is so special.
“To be a gifted opportunity to tell a new story in this world is an incredible privilege, but this is fraught with great responsibility,” Hollis Lake explained. “All in the team are large fans of Warhammer 40 000. And I say this is not just for PR, it was before we made this game. The office has a library, they have board games and a bunch of books. We are aware of our responsibility and treat it very, very seriously. But people can not be liked out of a sense of fear. There should also be an element of passion “.
While Saber Interactive adds several small details and strokes to the worlds of Space Marine 2, the studio also works on a rethinking of the 2011 game, so that it is better in accordance with the modern audience. As a result, according to Hollis Lake, the game became a more mature, with a smaller cartoon atmosphere and more “cold cruelty”, which fits into the gloomy atmosphere of Warhammer 40,000.
“We all played the first game when it came out,” Hollis Lake explained. “We are very familiar with her, but returning to him retroactively an interesting process, because in the 12 years that have passed since its release, the games have changed quite much. We looked at what made her so excellent then, whether this will be transferred to the modern audience, a kind of maturity process. We seemed to grow up, matured, expanded. So things like a distant battle, hand -to -hand combat, scale – everything was great, but we wanted to make it more rude, more cruel and with some cold cruelty. In the first part with Kokni-Orki there was a thiner cartoon element, perhaps the sensation of a comic book. This version seems more real, tough, bold. I would call it growing up the original game “.
Warhammer 40,000: Space Marine 2 is still planned to be released this year for PC, PlayStation 5 and Xbox Series X | S.